![]() Not a big deal but if you want a loco to stop in B it wouldn't.ģ. ![]() You would then also need to identify under Permissions as to what trains or train types would use this route otherwise any train going from A to C would use that Route instead of the normal A to B and B to C routes. In Tables you would click on Routes, create a new route from A to C and list B as a crossing block. The train is shorter than blocks A and C but longer than B. For example you have 3 blocks A, B, and C. In order for a long train to cross a block that is shorter than the train you need to go into Routes and create a new route with the short block being identified as a "crossing block". In my case it is configured like any other block.Ģ. ![]() The short block symbol is just a shorter graphic representation that you sometimes need in your graphic plan in order to fit properly without having to rearrange the entire plan. To answer your questions, here is what I understand/implemented:ġ. I have sections on my layout that I didn't think I could put a block in because it would be shorter than my longest train, but does this mean I can put a bloc there anyway?Īlso, can I run super-long trains and it can occupy double-blocks?ģ) The wiki mentions using exit sensors as emergency stop, which I hadn't been planning, but is this a good idea? Is it recommended? I wouldn't ever leave my layout running un-attended. train length determines if they can go there or not?Ģ) I saw a discussion on the forum about trains too long for some blocks, and they were saying if a train goes past a shorter block and stops, you can bridge the two blocks to fit the (very) long train. Are they just a track planner feature for not having the space to fit a long block or are they physically representing short and long blocks on the layout, i.e. I'm wiring up, designing and reading the RocRail wiki, but a few questions still:ġ) The track planner has "short blocks" but I can't find these described anywhere on the Wiki.
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